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asy's avatar

what is the R^2 of HLTV's IMPACT?

Because I have always considered it as a weird thing (it does not reward undeserving players, but it does punish deserving players to an extent)

And yes I am aware that aWPA/r is a stat not a rating, and I am very sure I referred to it as a stat everywhere I mentioned it.

As I understand it, rating is a derived value from all the "raw" stats we have. The purpose of rating is to save time, you can not watch all the games, you cannot watch all the POVs and you cannot remember everything that happens in a game, this number gives the general "quality" of performance of a player from a single glance. But to make any drastic conclusions, of course you have to do a deeper dive, you compare some more specific stats, you have to bring in where the stats come from (what type of roles or positions the player plays), against who do you get these stats (top30 opposition or top10 opposition), and where do you get these stats (in an online match or in an arena playoff).

No rating will ever truly account for all of this. Maybe in the future when our overlords at the HLTV headquarters implement a ML based ratings.

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s0000000's avatar

Would be interesting to see which of the stats (WPA/r, HLTV rating, K/D per round, Impact, etc.) correlates best to itself. I.e. which one is most predictive of *future* performance. HLTV rating in months 1 to 3 correlates to HLTV rating in months 4 to 6. I think being able to predict future performance is much more interesting than just summarizing historical performance in a fancy number. The one that best correlates also likely is the one that features the least luck.

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